Friday, 26 May 2006

Throwing Thrills, 26/05/06

Welly Throw
Requires: A wellington boot
This game must be played outdoors. Line the Beavers up behind a line. Ask each Beaver in turn to throw an old wellington boot and see who can throw it the furthest.
To have a variation on this game blindfold the Beaver and ask them to throw the Welly. Remember to stand well back!!

Item throwing
Requires:
This can be played either indoors or outdoors, depending on the type of items that you choose. Choose 3 or 4 different things that can be thrown, for example a sponge, feather, piece of cloth and ball of paper. Ask each Beaver to throw the
item from behind a line. See how far they go. Discuss with the Beavers why certain things went further than others, the sponge and paper should go furthest. Ask the Beavers how they could get the paper to travel further. The answer could
be by making a paper aeroplane.

Ball clock
Requires: A ball
This is a team game. Divide the Beavers into 2 equal teams. Take 1 team into the centre of the den and the other team at the edge of the hall. The team at the centre should be placed in a circle, with a leader standing in the middle. The leader should have the ball. The leader should pass the ball to each Beaver in the circle, passing from one Beaver to the next. Count the number of times that the Beavers can return it to the leader without dropping it. If the ball touches the floor, the count starts again from 0. The team at the edge of the hall provides the clock. Each Beaver in turn has to run around the edge of the hall When all
the Beavers have run around the edge, the clock stops. The team at the centre shouts out their score when the clock was stopped. The teams swap places, with second team trying to better the first ones score.

Ball Bounce
Requires: Different balls, such as tennis balls, footballs, squash balls.
Using different balls see how many times the Beavers can bounce them without stopping. See if the balls behave differently in how they bounce. Ask the Beavers if they know why differences may occur. You could run a sponsored ball bounce for a fundraising activity if you wish.

Target
Requires: 6 soft balls or bean bags, 6 boxes - 3 different sizes and 2 of each size. Have a line on the floor as the start line. Place the boxes at different distances from the chalk line in two lines and in size order. Score 1, 3 and 5 points for the nearest, middle and furthest boxes respectively. Divide the Beavers into 2 teams Each team member bets 3 ball / bag and chooses a box to aim for.
The balls or bean bags must stay in the boxes to score. The team with the highest score after each team member has taken a turn is the winner.

Hoopla
Ball through holes in a wooden board.
Ask a Parent if they can help you make a Hoopla board. It could be repainted, with or without the Beavers help to have different designs each year.

Monday, 22 May 2006

Achieving a Goal

Have you ever had an assignment or task that was so large that you were overwhelmed with the size of it and didn’t know where to begin?
When you are faced with such a task, ask yourself this question: If you had to eat an elephant, how would you approach it?
The answer: one bite at a time.
You would do the big assignment just like eating an elephant, one bite at a time.

Friday, 12 May 2006

Attend a Sleepover, 12/05/06

Theme: Pirates
7.30 - 8.00 p.m. Arrival at hall, Stow bedding in neat piles below decks
8.00 - 8.15 p.m. “Jolly Roger” tailslap. Rollcall. Go through Do’s and Don’ts.
8.15 - 8.45 p.m. Game - Port and starboard
8.45 - 9.15 p.m. Craft – Pirates hats
9.15 - 9.30 p.m. Game - Pirates on the Ocean
9.30 - 10.00 p.m. Sausage sizzle
10.00 – 10.45 p.m. Night treasure hunt
10.45 – 11.30 p.m. Pirates campfire
11.30 – 12.00 a.m. Lights out, no more noise below decks

At least 2 leaders will have to be on duty overnight for safety and security. Take it in shifts

Next morning
8.00 - 9.00 a.m. Pirates arise, wash, dress and get breakfast
9.00 - 10.00 a.m. Turtle nature trek
10.00 - 11.00 a.m. Craft - Pirates telescope
11.00 - 11.30 a.m. Morning snack
11.30 - 12 noon Game - Pirates footsteps
12 noon -12.30 Pirates Disembark. Have a group cleanup, issue certificates, and say goodbyes.

Theme: Indians
7.30 - 8.00 p.m. Arrival at hall, Put the bedding neatly in the teepees
8.00 - 8.15 p.m. “Red Indian” tailslap. Rollcall. Go through Do’s and Don’ts.
8.15 - 8.45 p.m. Game - Steal the peace pipe
8.45 - 9.15 p.m. Craft - Make a totem pole
9.15 - 9.45 p.m. Game - Tribes
9.45 - 10.15 p.m. Sausage sizzle
10.15 - 11.00 p.m. Indian treasure hunt
11.00 – 11.30 p.m. Campfire around totempole
11.30 - 12.00 a.m. Lights out, no more noise in the teepees

At least 2 leaders will have to be on duty overnight for safety and security. Take it in shifts

Next morning
8.00 - 9.00 a.m. Indians arise, wash, dress and get breakfast
9.00 - 10.00 a.m. Tracking those pesky cowboys
10.00 - 11.00 a.m. Craft - make a teepee
11.00 - 11.30 a.m. Morning snack
11.30 - 12 noon Game - Indian crawl
12 noon -12.30 Indians return to reservations. Have a group cleanup, issue certificates and say goodbyes.

Theme: Halloween
7.30 - 8.00 p.m. Arrival at hall, Place bedding in the DUNGEON
8.00 - 8.15 p.m. Tailslap. Rollcall. Go through Do’s and Don’ts.
8.15 - 8.45 p.m. Game - Witch and Goblin
8.45 - 9.15 p.m. Craft - Witches hat
9.15 - 9.45 p.m. Game - Trick or treat relay
9.45 - 10.15 p.m. Sausage sizzle
10.15 – 10.45 p.m. Night hike
10.45 – 11.30 p.m. Campfire around the Cauldron. Spooky stories and songs
11.30 - 12.00 a.m. Lights out, no more noise below decks

At least 2 leaders will have to be on duty overnight for safety and security. Take it in shifts

Next morning
8.00 - 9.00 a.m. Witches and Goblins get up, wash, dress and get breakfast
9.00 - 10.00 a.m. Nature trek
10.00 - 11.00 a.m. Craft - Scary masks
11.00 - 11.30 a.m. Morning snack
11.30 - 12 noon Game
12 noon -12.30 Witches and goblins return to whence they came. Have a group cleanup, issue certificates, and say goodbyes.

Other theme ideas:
Indoor Camping
Stars and space
Circus
Spies
Beavers

Saturday, 6 May 2006

Pearls of Wisdom—Quotes from Baden-Powell

“A boy carries out suggestions more wholeheartedly when he understands their aim.”