Showing posts with label Animals. Show all posts
Showing posts with label Animals. Show all posts

Friday, 17 June 2011

Animals, 17/06/11

Games: Blanket game, Dragons tail - rope and bean bag

Colouring in pictures of reptiles and birds of prey to make a collage.

Tuesday, 14 June 2011

Animal Man, 14/06/11

Joint event with the Cub Scouts; we saw cockroaches, millipedes, bearded dragons, lizards, snakes and a tarantula!

Thursday, 28 April 2011

Animal Friend Badge Requirements, 2011

Complete the following:
1. Know how to care for an animal, fish or insect
2. Help to take care of an animal for one month
3. Tell others in the Colony about the animal
4. Know about the correct food to feed the animal, including type, variety and quantity
5. Know about the habitat of the animal, such as where it sleeps etc
6. Know how to exercise the animal
7. Keep a record of the food given to the animal and what they do with the animal for a period of two weeks.
Examples of suitable animals for this Badge include: dogs, cats, gerbils, guinea pigs, fish, birds, rabbits, lambs, stick insects.

Friday, 29 January 2010

Alligators, 29/01/10

5.55pm
Opening ceremony

6.00pm
Alligator tag: Three Beavers are on and as they tag other Beavers they join together (holding around the waist) see which crocodile gets to be the longest.

6.10pm
Talk about Alligators

6.15pm
Craft: colour in picture of alligator

6.20pm
Craft Bases: Alligator (could also be a card)
Fold a piece of green card the long way. Draw an alligator shape. Draw a long snout, 2 legs and a long tail
Cut about 6 small diagonal slits along the back along the fold line
Unfold the card, and fold over each of the slits (forming little triangles)
Draw a toothy mouth and eye.
Cut out the teeth and decorate

6.35pm
Game: The Everglades (where crocodiles live!)
Islands - write the following onto separate pieces of paper: Eaten, Escaped, Safe on the island, taken to the nest (and any others you can think of). Have one piece of paper per Beaver. Scatter label downwards on the floor. Then the Beavers run around and when the leader shouts crocodiles coming they have to stand on a piece of paper. Depending upon what is written on the paper - the Beavers stay in the game or are out!

6.40pm
Wrap the Kea
You need two or three or more volunteers depending on your numbers to be the Kea, organise the groups evenly, if short use a leader or parent helper. Place the Keas at the end of the hall or outside, place the teams on the opposite side with some distance between them, for the relay. Each team is behind a chalked line, or rope. An unused toilet roll is placed in front of each group. It's a good idea to have some spare rolls in case your group numbers are high. On the whistle each team members runs up and wraps the kea, when the whistle blows the team person has to run back and hand the toilet roll to the next person, this is done till everyone has a turn. Each team sits down once they are finished, once they have done this the Kea that is wrapped then tries to take flight and runs to their team and sits down with them. Once the game is finished each team member helps to clean up. Alternative names: Wrap the cub, leader, scout, parent, mummy, etc. Or instead of a whistle, use music, or call out.

6.55pm
Short prayer
Closing Ceremony

Friday, 22 January 2010

Animals, 22/01/10

5.55pm
Opening ceremony

6.00pm
Beavers be animals:
The leader calls out: ‘Beavers be lions’ and the Beavers have to pretend to be lions then ‘Beavers be dogs’ etc

6.05pm
Whose tail
Pictures of animals’ tails around the room - the Beavers are given a list of animals and have to match the tail to the animal.

6.10pm
Chat about animals and zoos

6.15pm
Craft: Animal plates
Using paper plates let the Beavers create animals

6.30pm
Game: Elephants charge
Beavers stand at one end of the hall. When the leader calls ‘elephants charge’ they run to the other end. The leader rolls the ball and tries to hit the Beavers below the knee. If ‘hit’ the Beavers are out

6.40pm
Stealing Nagaina's Eggs
All except one Six are blindfolded and sit on the floor, spaced around the hall. At one end of the hall are piled the eggs (beanbags or other objects) The free Six must tiptoe quietly through nest of cobras to try to steal the eggs and return without being 'bitten' (touched by waving arms) Note - only one egg can be taken per cub at a time. When all eggs have been stolen, or after a set time, select another Six to have a go. Note - any Beaver 'bitten' is regarded as dead and is out

6.55pm
Short prayer
Prayer
Dear Lord
Thank you for all the days in the year
And for all the living creatures on this planet
And for all your gifts to us
Amen

Closing Ceremony

Friday, 8 January 2010

Kangaroo, 08/01/10

5.55pm
Opening ceremony

6.00pm
Kangaroo relay. Normal rules - but the Beaver Scouts have to hop!

6.05pm
Hunt the wallaby. Hide pictures of native Australian animals around the room - who can find the wallabies?

6.10pm
Iced biscuits as the Australian flag

6.20pm
Kangaroo pencil holders:
Let the Beaver Scouts copy a kangaroo template (add a square at the bottom that can be folded forward to make a base for the ½  kitchen roll inner that will be stuck to the front to hold pencils.

6.30pm
Upside down game
Find some pictures of every day objects taken from an unusual age
See how many the Beaver Scouts can guess

6.35pm
Sharks
Lay out a few hoops (or draw chalk circles), these are the islands. The area around the hoops is shark infested sea. The children must walk around the hoops; no standing still, hanging around one hoop etc. A leader shouts 'Sharks' and all the children should take refuge in a hoop, as many as possible in each hoop. Any children caught by the shark (the leader) are out. Leader shouts 'all clear' and the children walk around again. Repeat, but remove some hoops so that the children really have to crowd into a few hoops. The idea of the game is that they help each other to stay in the hoop.

6.45pm
Knock-Out Skittles
Equipment: 2 chairs, 2 sponge footballs, 5 skittles (bought ones or pop bottles in different colours)
Game layout:
Chair                          X     X    X    X    X        <= skittles                         Chair
 Split the Colony into 2 teams. Put a team at each end of the room behind the chair. A ball is placed on the chair. When the game starts, a Beaver climbs onto the chair and throws the ball towards the skittles to try to knock one down. Whether they knock one down or not, they must jump down and retrieve the ball to pass to the next Beaver who should be waiting on the chair for their return. The Beaver who has just had his go then joins the back of his team. The Beavers get as many turns as it takes to complete the game. The game is completed when one team has knocked down 3 skittles.
 
Variations 
Equipment: 2 chairs, 2 beanbags, 1 skittle
Game layout: Chair (held by adult)          X   <= skittle      Chair (held by adult)

6.55pm
Short prayer
Closing Ceremony