Place a chair in the centre of the circle. Beaver Scouts form large circle with hands just touching. ‘Forester’ sits on the chair in centre guarding his ‘trees’. Leader walks round the ‘trees’, when he touches a ‘tree’ the ‘tree’ runs round clockwise and back to his place whilst trying to avoid capture by the ‘Forester’.
Game: Trailing Tendrils
The Beaver Scouts run around the room as if they are seeds blowing in the wind
At random points, 2 or 3 leaders or Beaver Scouts stand rooted to the stop with arms outstretched and moving from side-to-side, like tendrils of a plant.
They are plants and they are anchored to an area – either a square marked on the floor or a hoop that they must not step outside
Any Beaver Scouts they touch are ‘stuck’ to them and they join hands with the ‘plant’ to make the tendrils longer
The winner is the last Beaver Scout to stay unstuck
Activity – Sailing Origami boats
Might be a little difficult and wet indoors - but if you can fill a child’s paddling pool you can have some fun
Game: Tide Turn
The beavers stand in a circle. The leader goes round the circle giving each beaver a name of a fish that is found in the South China sea i.e. Black marlin, Barramundi, Grouper, SailFish – the repeat.
When the name is called, each beaver with that name runs out of his/her space, clockwise, round the circle. The leader then calls ‘Tide Turn’ and the beavers have to change direction and go the other way round. You can make the ‘Tide Turn’ as often as you like with each set of beavers. When the leader calls ‘Tide Out’ the beavers continue running in the same direction and back to their own space.