Equipment
- Pencils
- Paper
- As the Beavers come into the hall give them a piece of paper and a pencil. He/she puts 5 dots anywhere on the paper and passes the paper to another player.
- The second player has to draw a person with head, both hands and both feet each touching a different dot.
After a set time, eg. 3 minutes, all display their drawings. Leader picks out the best, neatest, funniest, cleverest etc.
Bunnies
All sit in a circle.
One player is the chief bunny and places their two thumbs against either side of their head (like antlers) and waves their fingers up and down.
The two players on each side are half bunnies and have one hand (nearest to the chief) against their head.
To pass the 'bunny' the chief bunny must point at another player with both hands, ensuring that their hands leave the side of their head.
The new chief must be quick to assume the necessary position, as do the new half bunnies.
A 'dummy bunny' is where the chief points, but his hands do not leave his head.
If a player falls for a 'dummy bunny' or is too slow then they are out.
Helpful Hand Plate
You need:
Paper Plate
Paint
Lace and/or Ribbon
Glue
Instructions:
- Paint one palm the desired colour and press it onto the paper plate.
- Once the paint dries, glue the lace around the edge of the plate and then add the ribbon for hanging.
- Don't forget to write the Beavers's name, age, and date on the plate!
For a little variety, use coloured paper plates.
Bench Ball
Equipment
· Two stable chairs or other items a goal keeper can stand on.
· A ball, or more than one if you feel like making it more interesting
Game Description
Benchball is just a variation of netball, where the goals are replaced by a member of the team (the "goal")
When playing with Beavers you may wish to place Helpers/Leaders on or besides the chairs.
Setup:
1. Place two chairs at opposite ends of the playing area.
2. Define/mark off goal areas in which no player is allowed to go.
3. Select two teams.
4. Each team has to elect a "goal".
5. (Now for the bit that always causes confusion) The elected "goal" has to go and stand on the chair behind the opposition team (don't know why but however you explain this it never seems to sink in!)
Rules:
1. No player must go into the goal area.
2. Physical contact must be kept to a minimum, and no "snatching" the ball out of player's hands.
3. No player is allowed to take more than 2 steps with the ball.
4. The ball must be thrown (without bouncing) to your keeper for a goal to be scored.
5. Team with the highest score at the end wins.
Optional Rules:
1. Once a goal is scored the "goal" must change -AND/OR-
2. When the referee shouts "Change Goals" the "goal" must change.
Notes:
1. This game benefits from a "sin-bin"
2. With a large number of players you may wish to complicate the issue by introducing more than one ball or even more than two goals (if you are playing in a large hall or outside)
3. Suggested maximum team sizes are about 10. If you have more you could split them up and have a team "sitting out", cheering on the opposition.
All the Beaver Scouts have to draw around their hands and cut them out
Hand animals - make (on A4 paper) animals from the hand shapes - octopus, hedgehog etc
Hand tree - the Beaver Scouts write a good turn that they would like to do onto their ’hand’ and then stick it onto the tree (draw onto A1 paper) They can also colour the tree
Ball game - head and hands - make it harder by calling head and the Beaver Scouts have to catch etc
Gurning
Make a fist - use the space between finger and thumb to make a mouth - paint on lips, eyes, nose and have some fun!!!
OR
Try learning some simple Deaf sign language