Sunday, 23 March 2008

Give It Your All!

(You will need one baking potato and two plastic drinking straws.)
(Hold up the potato.) Scouts, think of this potato as your obstacle to a desired goal, whether it’s your advancement to Patrol Leader or earning money for that new mountain bike you want. (Hold up the first plastic straw in your other hand.)
Now think of this straw as your desire to reach your goal on the other side of the obstacle—in this case, the potato. (Push the straw against the potato. The straw will bend over.) Notice that if you go at your obstacle half-heartedly, your will to reach your goal is easily bent. You are easily kept from your goal. (Now take the second straw and hold it in your fist, placing your thumb over the open end of the straw.)
But, if you are willing to give it your all, you can easily reach your goal on the other side! (Thrust the straw at the potato, keeping your thumb over the open end of the straw. The trapped air in the straw makes it rigid and the straw is easily thrust cleanly into the potato. Hold up the potato and straw to show the Scouts that indeed you have reached your goal.) This demonstration was meant to show you the value of not giving up, even if an obstacle seems too great to surpass!

Monday, 17 March 2008

St Patrick, 17/03/08

Chat about St Patrick - Story of St Patrick - Emblem = Shamrock - Flag design

Game: Captain's Aboard - Irish theme Name walls - north, south, east and west. Actions - Shamrock (in 3s) Leprechaun (jump about) Flag (in 4s) Kiss the blarney stone (lie on floor) St Patrick (line up in front of person saying this) Freeze

Craft Bases:
1. Lucky Shamrock - cut shamrock shape as template - colour green. Cut "plant pot", colour, stick strip of card to back to push shamrock through. 2. Irish Flag - using template Beavers draw cross onto a piece of paper (appx 15cm x 20cm) -as template, colour in. Attach to garden cane or straw.

Game: St Patrick and the Pirates Mark a ship shape onto floor. 3 Beavers are pirates, one is St Patrick, every one else are slaves. The slaves run around and pirates catch them and take them in to ship. St Patrick tags the slaves within the ship - he is not allowed to enter - to free them. After a short time swap the roles.

Monday, 3 March 2008

Pearls of Wisdom—Quotes from Baden-Powell

“When a boy finds someone who takes an interest in him, he responds and follows.”

Sunday, 2 March 2008

Mothers Day, 02/03/08

GAME – MUMMY  (A different sort of mummy)
Egyptian mummies – Divide the Beavers into teams at one end of the hall. Choose one beaver from each team to be the ‘mummy’, and stand them at the far end of the hall. Provide each team with a couple of toilet rolls. The beavers take it in turns to run up and wrap their mummy in paper, keeping clear of the nose and eyes. At the end of a given time (five minutes or so), the Leaders decide which mummy looks the best. Clearing away can also be made into a game – the Beaver Scout with the most rubbish wins.



MOTHERS DAY PRESENT- POT POURRIE  (friendship award – caring)

 
Equipment -  Pot Pourrie, lace curtain net by the metre or old lace curtain nets from a charity shop, coloured net, thin paper curling ribbon, card, 9 inch dinner plate. Marker. Small flowers.
 
Lay out curtain lace use the dinner plate as a template, mark around the outside of the plate. Cut out 1 circle per Beaver Scout.
Do the same with the coloured netting. Cut out 2 per Beaver Scout.
 
Cut out 1 cardboard circle per Beaver Scout (the size of the top of an eggcup.                   
 
Cut to length 1 white and one same colour as netting the curling ribbon. Enough to tie around the favour and tie in a bow. Curl the two ends by running across scissors.
 
Each Beaver Scout lays 1 circle of netting, 1 circle of lace curtain, 1 circle of netting on top of each other. Place the cardboard circle in the middle of the 3 layers.
Fill with a small amount of pot pourrie.
Gather up in the hand and tie the ribbon just about the pot pourrie.
Place a small flower in the middle.
Beavers can make a small label to fasten on.
 
GAME – CLOTHES PEG ON A LINE   (jobs mums do)      
Equipment – One clothes peg per beaver, a clothes line, two chairs and 1 sock per Beavers
 
Divide beavers into four teams. Tie a clothesline across two chairs approximately 2 ft high by 12 ft wide. Place enough pegs and socks in front of each team, one for each Beavers.  A beaver from each team runs up to the line kneels down and picks up a sock and fixes with the peg to the line as quickly as possible. When Beavers has done then he/she runs back to the team and the next Beavers has a turn, when all the pegs/socks are on the line the team sit down.


ACTION STORY – (Families)

 

THE BEAVER FAMILY

Mummy Beaver, Ben Beaver, Grandpa Beaver, Grandma Beaver, Bobby Beaver, Daddy Beaver, Whole Beaver Family.
 
Sit the Beavers’s in a circle and name of in turn the underlined words of the story as they hear their name called the run around the outside of the circle and back to their place, when ‘whole beaver family is mentioned they all stand up and run around the circle.
 
One day Mummy Beaver was going shopping to buy some apples for Bobby and Ben Beaver. When she reached the end of the road she met Grandpa Beaver who had been to the post office to buy some stamps so that Grandma Beaver could post a birthday card to Daddy Beaver.
After Mummy Beaver and Grandpa Beaver had finished chatting they went on their way, Grandpa Beaver walked home to take the stamps to Grandma Beaver for Daddy Beavers card and Mummy Beaver continued walking to the shops for some apples for Bobby and Ben Beaver.
At the shops there were some lovely juicy red apples which were just the sort that Bobby and Ben Beaver loved. So she bought them two each. She also bought some crisp green pears for Grandma Beaver, some big juicy oranges for Grandpa Beaver and some bananas for Daddy Beaver.
She walked very quickly home with the apples for Bobby and Ben Beaver, the pears for Grandma Beaver, the oranges for Grandpa Beaver and the lovely yellow bananas for Daddy Beaver. As she walked she thought to herself ‘what a lovely tea I can make for everyone’. But when she got home she found that the whole Beaver family had made tea for her.

Saturday, 1 March 2008

St David, 01/03/08

Game
See who can pin the tail on the dragon. Large drawing of a welsh dragon (as flag) on piece of thick cardboard (or chipboard) drawing pins with names attached, and some blindfolds.

Chat about St David - Story of St David - Emblem = Daffodil & leek - Flag design
Game: Welly Throw Beavers line up in teams. Each one has a cardboard "welly". See who can throw the welly into a large hoop on the floor. Usual relay rules.

Craft Bases:
1. Daffodil craft - cut the petal shape as template. Fold a length of yellow crepe paper (appx 45cm by 5cm) in half and the roll to form "trumpet", glue into centre of petals. Cover straw in green crepe paper and attach to flower head. Add a leaf or two.
2. Welsh Flag - using template Beavers dragon onto a piece of paper (appx 15cm x 20cm) - as template, colour in. Attach to garden cane or straw.

Game: Penning Sheep Make horse-shoe shape of chairs. Beavers stand behind their own chair - they "are in the field". On command " run round the field" the Beavers run around the outside of the horse-shoe in clockwise direction. On command "sheep in the pen" Beavers run into the horse-shoe and sit on ANY chair. They are not allowed to climb over the chairs or run anti-clockwise into the horse-shoe. As game progresses remove 2 chairs. The Beavers who are "out" can then make the calls. Continue until 2 Beavers remain.