Friday, 26 February 2010

Patron Saints, 26/02/10

5.55pm
Opening ceremony

6.00pm
Port and Starboard
Label your meeting place walls with the following nautical names:
Port = left
Starboard = right
Bow = front
Stern = back
The Leader calls outs one of the commands and the players run to the relevant part of the room. Players that go to the wrong part of the room are out. You can add extra instructions to make the game harder. For Patron Saints, name the four walls England, Scotland, Wales and Ireland. Then call out the Saint’s name or symbols or feast day.

6.10pm
The Beavers visit a different base in turn
At each base learn about one of the four Patron Saints of the United Kingdom – his name, his feast day, why he is famous, his flag.

Lives of the British Patron Saints
England – Saint George
Ireland – Saint Patrick
Scotland – Saint Andrew
Wales – Saint David

6.20pm
Lives of Saints – True or false quiz

6.30pm
Biscuit decorating Biscuits, squeezable
Each of the Beavers has a biscuit or a bun and can decorate it with the icing tubs of icing to recreate anyone of the four national flags. Alternatively – make the flags of out paper. cartons, plastic bottles, boxes etc. Paper or chairs for stepping stones.

6.45pm
Catch the Haggis
Split the Colony into four teams of equal numbers; you may need to adjust the number of teams or balls to make the game fair. Each team stands in a line spaced across the area of play with their supply of balls at one end and a bucket at the other. The object of the games is to pass all of the balls from one end of the line to the other by throwing and catching the balls. Only one ball can move at a time and everyone must throw and catch every ball. The winning team is the first one to move all of their balls into their bucket.

6.55pm
Short prayer
Closing Ceremony

Tuesday, 23 February 2010

The Goose Story

Next autumn, when you see geese heading south for the winter, flying along in a V formation, you might consider that science has discovered why they fly that way: As each bird flaps its wings, it creates uplift for the bird immediately following. By flying in V formation, the whole flock creates at least 71 percent greater flying range than if each bird flew on its own.
People who share a common direction and sense of community can get where they are going faster and easier because they are travelling on the trust of one another.
When a goose falls out of formation it suddenly feels the drag and resistance of trying to go it alone and quickly gets back into formation to take advantage of the lifting power from the bird in front. If we had as much sense as a goose we would stay in formation with those who are headed in the same direction that we are.
When the head goose gets tired, it rotates back and another goose flies point. It is sensible to take turns doing demanding jobs whether it’s with people or with geese flying south. Geese honk from behind to encourage those up front to keep up their speed. What do we say when we honk from behind?
Finally, and this is important, when a goose gets sick, or is wounded by gunshots, and falls out of formation, two other geese fall out with that goose and follow it down to lend help and protection. They stay with the fallen goose until it is able to fly or it dies; and only then do they launch out on their own, or with another formation to catch up with their group. If we had the sense of a goose, we would stand by each other like that.

Monday, 22 February 2010

Baden-Powell, 22/02/10

6.00pm
Dragon Chase
Split the Beavers into Groups of three. One Beaver is St George and ties a piece of wool loosely around each arm. The other two Beavers are the dragon; one is the head and the other holding onto the waist of the other Beaver is the tail. The ‘tail Beaver’ also wears two pieces of wool. St George tries to slay the dragon by detaching the wool on each arm. At the same time the dragon tries to detach the wool from St George. When either the dragon or St George loses both piece of wool, the whole Colony stops and one of the Beavers forming the Dragon becomes St George.

6.10pm
Story of Our Founder
How Beaver Scouting began

6.20pm
In groups: Make a model of the first Scout Camp in Brownsea Island on a tray.
Equipment: Paper, sticks, card, glue and paint

6.40pm
Beavers relay races
Beavers join in some relay games such as a simple assault course using tables and chairs i.e. run under tables and around chairs three times etc.

Friday, 19 February 2010

Art Bases, 19/02/10

5.55pm
Opening ceremony

6.00pm
Dragon Chase
Split the Beavers into Groups of three. One Beaver is St George and ties a piece of wool loosely around each arm. The other two Beavers are the dragon; one is the head and the other holding onto the waist of the other Beaver is the tail. The ‘tail Beaver’ also wears two pieces of wool. St George tries to slay the dragon by detaching the wool on each arm. At the same time the dragon tries to detach the wool from St George. When either the dragon or St George loses both piece of wool, the whole Colony stops and one of the Beavers forming the Dragon becomes St George.

6.10pm
Art bases:
In three Sixes, visit three bases of 20 minutes to do:

Make a display of pictures. Beavers cut out pictures to present a montage on a given theme or subject of interest. Old magazines and newspapers, scissors, glue, card, tissue etc.

6.25pm
Tile painting. Tiles and paint (check this will work on tiles)

6.40pm
Potato prints. Potatoes, paints, paper plastic knives

6.55pm
Short prayer
Closing Ceremony

Friday, 12 February 2010

Craft Activities, 12/02/10

5.55pm
Opening ceremony

6.00pm
Cops and Robbers
Equpiment: Whistle
Divide the Colony into two teams. One team stands in a line at the end of the room facing the wall this team are the cops. The robbers stand at the opposite end of the room. A Beaver needs to be appointed as lead robber. The robbers then creep up on the cops, when the leader of the robbers thinks they have crept as near to the cops as they dare he or she blows on a whistle and the robbers turn and run back to their starting point. As soon as the cops hear the whistle they can turn and chase the robbers. If a robber is caught they become a cop. The Leader of the robbers changes after each go.

6.10pm
Chosen Craft Activities. The Beaver Scout must choose three activities from the list below
One of these activities should be done in the presence of a Leader.
• Draw with pencil, brush, pen or crayon a picture of any imaginary incident, character or scene.
• Design and make a greetings card.
• Make a poster advertising Beaver Scouting or a Beaver Scout event.
• Make a design and print it on paper or fabric, e.g. using potato or lino cuts.
• Design and make a decorated book cover.
• Draw or paint a picture from still life or a landscape.
• Make a display of photographs on a subject that interests them.
• Make a video on a subject that interests them.
• Design and build a model.
• Visit an art gallery.

6.45pm
Dragons Tail – Beavers stand in circle and jump over bean bag tied to rope.

6.55pm
Short prayer
Closing Ceremony

Friday, 5 February 2010

Safety, 05/02/10

5.55pm
Opening ceremony

6.00pm
Build a Tower
Random objects such as playing cards, felt-tipped pens and drinking straws.
A Six is challenged to build a tower as tall as possible using only the objects provided. You can set a time limit to this, but you must give the Sixes the same equipment to make the game fair.

Whilst this is going on, adults set up ‘dangers’ in the kitchen, toilets and hall for
the Beavers to see identify. These could be for example:
• Iron left out, broom on floor, rubbish on the floor, chairs sticking out
• Knives left out, guard on the cooker, power sockets overloaded

6.10pm
Danger Check – three bases each ten minutes
Base 1 - Beavers in groups check the hall, kitchen and toilets for danger and note down what they see. The group discusses what they have seen.
Base 2 - Beavers talk about what they would do in the event of burst water pipe, gas leak, electric power failure.
Base 3 - Beavers talk about what to do in the event of a fire in the home. (Get out – get the brigade out, stay out).
Beavers agree to discuss an escape plan for the family. Beavers agree to make a list of useful emergency numbers and bring next week.

Arrange a fire drill.

If there is time:
Danger mimes
Each six prepares a mime about a danger in the home, e.g. leaving toys on the stairs, leaving candles alight and unattended, not clearing up a spillage on the kitchen floor, overloading a socket. Give them several minutes to plan and then ask each six in turn to present their mime.

Home Safety
The Beaver Scout must complete these six activities.
Know what to do in the event of a burst water pipe, gas leak or electricity power failure in their home.
Know what precautions they need to take and what to do if fire breaks out in their home.
Be able to identify the common causes of accidents in the home and how they can be prevented.
Know what precautions to take to protect their home from crime.
Know how to make an emergency telephone call, including using mobile telephones, to call the emergency services. Know where the nearest public telephone box is to their house, or where they can make an emergency call should their phone be out of action
Make a list of useful emergency numbers and addresses and display them in their home, e.g. the doctor, dentist, vet, police station, plumber, relative, etc.

6.40pm
Football – two teams, then progress to penalty shootout

6.55pm
Short prayer
Closing Ceremony

Tuesday, 2 February 2010

Pearls of Wisdom—Quotes from Baden-Powell

“Where is there a boy to whom the call of the wild and the open road does not appeal?”