Friday, 25 June 2010

Water Safety, 25/06/10

Game – Beach Run.
Beavers move around the room. The leader calls out instructions & Beavers follow
Tide in-all run to one side of the hall
Tides out-all run to other side
Sharks approaching - Scatter

Chat about Water safety rules’ 
How many beavers can swim. If so is anyone ready to do swimming badge
Talk about safety on the beach and when near water

Alternative game: Flap the fish
Craft: make a sand picture

Game Port & Starboard
Usual rules with a few additions:-
Crabs – Run about sideways on hands and feet
Ice creams- sit and lick an imaginary icec ream
Suns out – lie flat on back

Wednesday, 23 June 2010

The High Cost of Getting Even

One night years ago, I was travelling through Yellowstone Park. I sat with some other people on a stand of bleachers facing a dense growth of pine and spruce. Eventually a grizzly bear, the terror of the forest, strode out into the glare of the lights and began devouring the garbage that had been dumped there from the kitchen of one of the park’s hotels. Now, a grizzly bear can whip any other animal in the Western world, with the possible exceptions of the buffalo and the Kodiak bear; yet I noticed that night that there was one animal, and only one, that the grizzly permitted to come out of the forest and eat with him under the glare of the lights—a skunk. The grizzly knew that he could kill the skunk with one swipe of his mighty paw. Why didn’t he do it? Because he had found from experience that it didn’t pay.
I have also found that to be true. I have encountered both four- and two-legged skunks during my life and found from sad experience that it doesn’t pay to stir up either variety. When we hate our enemies, we are giving them power over us—power over our sleep, our appetite, our blood pressure, our health, and our happiness.
Our enemies would dance with joy if they knew how they were worrying us, exasperating us, or simply getting even with us. Our hate is not hurting them at all.
But our hate is turning our own days and nights into an agonizing turmoil.
Try to cultivate a mental attitude that will bring you peace and happiness.

Friday, 18 June 2010

Traffic Safety, 18/06/10

6.00pm
Traffic lights                                           
[1 red, 1 amber, 1 green circle of paper]
Beavers pretend to be cars and must obey traffic signs held up by leader. Whistle for emergency vehicles means cars should pull in to side.
The Beavers walk around the room.
The leader holds up coloured cards to control the traffic – red = stop, green = go, amber = get ready
Don’t forget to add traffic noises

Chat – Green cross code

Coming in craft - make traffic light biscuit or dot-to-dot picture

6.40pm
Catch the scarf
One Scarf, something to show the teams where to stand such as 2 pieces of rope. 4 branches put in the ground etc, a whistle.
The Leader stands in the field exactly between the 2 teams, holding the scarf between two fingers, away from her/his body. Each team stand behind their "border-line" some distance away from the other team. The distance depends on the age of the participants, Beavers 5 meters, Ventures 10 meters. The leader calls out 2 names, one from each team, and then calls "now" or whistles. As soon as the "now"/whistle has sounded, the 2 scouts run to capture the scarf, and run "home". Let's say, that "A" captures the scarf. "A" hurries "home", - BUT if "B" touches "A" before "A" gets "home" then "B" wins. If "A" gets "home" without being caught by "B" then "A" wins. BUT HOW DOES IT END? Let's say that "B" wins the first run, - then "B"s prize is, to get "A" on his/her team.  Then the leader calls out 2 new names, and the game continues like this....until there are no more players on one of the teams!!! This is the social version. There is no loser, because everybody is on the winning team in the end!!! The game can be played in two versions: in the competition version, you stay at your original team and the winner of each little run scores a point to his/her team. This game is good if a new leader needs to learn the names of everybody - quickly.

Alternative programme ask your Local community policeman to visit and run the evening.

Friday, 11 June 2010

Circus Bases, 11/06/10

Circus bases:
Tightrope walking
Put a line of masking tape on the floor and pretend to walk the tightrope.
Skipping or Dribbling large soft ball around obstacles

Juggling
Using lots of softballs left the Beavers try their juggling skills.

Can Pyramids
Build a pyramid of 10 empty cans - then let the Beavers try to knock them down with softballs

Ping Pong ball throw
Using paper cups with different coloured rims (denoting different scores)  the Beavers throw a ping pong ball

Craft – spinning plates.
Large paper plates (already glued on the back plastic milk bottle tops) small garden canes. Colour plates then try spinning

Buckets-beanbags
Make scores for buckets in turn with 3 beanbags or balls each. See who gets the highest scores

Hula Hoops (who gets the most)

Friday, 4 June 2010

Countryside, 04/06/10

Chat about the countryside and the country code

Game:  Litter box
Equip: Large Box or rope, single sheets of newspaper rolled into balls
One Beavers sits inside the box or rope circle. The rest of the Beavers have to try to get the paper balls into the box/circle while the Beavers tries to get them out.

Craft: CountrySide collage
Equip: large sheets on plain paper (wallpaper lining paper is ideal), leaves, twigs, berries, magazines etc
Let the Beavers make a collage on a countryside theme

Game: Squirrels
In relay format - the Beavers have to run to the store of nuts at the end of the room and carry them back to their ‘home’. Use small balls - and get the Beavers to hold them between their knees to make it harder.

Game: Kim’s game
Gather 10 items from the countryside and let the Beavers try to remember them