Friday, 30 July 2010

Changing Faces, 30/07/10

Ask the Beaver Scout to draw their face on an A4 piece of paper. Make sure that the ‘face’ fills the paper as they will have to cut it out and use it later on.

Opening and chat about the theme for tonight
Things change as time goes along. Explain how Scouting has changed and how the Beaver Scouts in the colony will change as they get older.

Game: All Change
The Beavers are numbered 1,2,3,4 etc.  The leader calls out two numbers.  These players must change seats quickly, while the Beavers in the centre tries to secure a seat.  When the leader calls all change all the Beavers must swap places.

Craft:  Biscuit faces
Let the Beaver Scouts decorate circular biscuits like faces. Suggest peoples faces, clowns faces, spaceman’s faces and aliens faces.

Craft: How will I change?
Using the faces the Beaver Scout made in the coming in game – ask the Beaver Scout to cut them out.
Then (in pairs) the Beaver Scout should stick their face to the wall, so it is level with their own face.
Keep them there for as long as you can and then in a few months the Beaver Scout will be able to see how much they have grown.

Game: Straight Faces
Nobody can keep a straight face in this game!  Players sit in a circle, fairly close together.  The leader solemnly taps the knee of the person to his right, and each player in turn does the same.  When that action gets back around to the leader, he then taps the cheek of the player to his right.  And so on, with the nose, ear, eye, mouth, or until a player dissolves into laughter

Friday, 23 July 2010

Change the World, 23/07/10

Opening and chat about the theme for tonight
Chat about why we need to protect our world and even change it in some cases. Talk about conservation (energy and resources).

The Beaver Scout make a paper plane each to use in the next game. They don’t need to be very professional so long as they fly a little! Do your bit for conservation - use an old magazine for the paper plane.

Game: Rocket race to Mars – explain why no-one lives on Mars (because of the lack of water. If we don’t save our water Earth may become like Mars)

Same principal as pin the tail on the donkey.  Instead of a donkey, you make a map.  All you need is a large piece of plain paper about a metre square.  A double page from a newspaper will do at a pinch.  Attach the paper to a wall with tape or lay it on the ground.  The paper represents a space map of the universe.  The with a heavy red crayon draw a solid colour disc about 3" in diameter on the space map.  This red ball will be Mars.  Next draw on several other planets.  Each player makes a spaceship (in their craft session).  Blindfold each player, spin him around and see if he can land his ship on mars.  Make sure each ship has the child's name on it so you can tell who is the closest.

Craft: Panda Collage
Pandas are an endangered species – this means that they are in danger of dieing out. Today, the giant panda's future remains uncertain. This peaceful, bamboo-eating member of the bear family faces a number of threats. Its forest home, in the mountainous areas of southwest China , is being broken up and giant panda populations are small and isolated from each other. Meanwhile, poaching remains an ever-present threat.
Let the Beaver Scout make a panda collage using the picture below and using ‘waste’ black and white paper to fill in the body shape.

Game: Animal Relay
The players form 2, 3 or 4 two lines with equal numbers on each team.  The first animal on each team is one type of animal, the second a different animal, and so on. On the word "go", the first person acts like the animal they represent, run, hop or crawl to a given place and back.  The next person then acts like their animals and so on until one team is finished and sitting down.  Use animals that are endangered – panda, elephant, tiger, great ape, turtles

Hot Cocoa

At a jamboree trading post a Scout had spread out his collection of trinkets, including some fine beadwork, neckerchief slides, and badges. At a snack bar nearby, a lady picked up her cup of hot cocoa, but instantly found it too hot to handle. She juggled it for several seconds, and then lost control. The cocoa drenched the Scout’s prize collection of beautiful souvenirs. But there was no burst of angry protest—not even a rueful glance at the thoroughly ruined display. Instead, this real Scout was instantly on his feet inquiring anxiously of the startled and dismayed lady, “Did you burn yourself, ma’am?” See what we mean when we speak of Scout spirit helping us to think of other people before we think of ourselves?

Friday, 16 July 2010

Clocks, 16/07/10

What time is it Mr Wolf?

Visit: Clock maker

Make a clock from a circular cheese box then let the Beaver Scouts make a digital clock from a square box

Tick tock crocodile game
One Beaver Scouts is the crocodile who chases the others saying tick tock. He tags a Beaver Scouts and they join him as a longer crocodile and so on.

Wednesday, 7 July 2010

Friday, 2 July 2010

Swimming Up, 02/07/10

6.00pm
Catch, throw, run                   
Leader in centre of circle, throw ball to a Beaver, who throws it back and then runs clockwise round the outside of the circle back to his place, while leader carries on with each Beaver in turn. This results in a few Beavers running at the same time

Craft: Beaver Biscuit
Let the Beavers make a beaver face out of the biscuit
You will need a round biscuit, chocolate frosting, 2 large chocolate buttons (ears), one smaller button (nose), two chocolate chips (eyes), one white chocolate button cut in half (teeth) and some cola flavoured liquorices for whiskers.

6.35pm
Swimming up ceremony: Eight year old beavers come forward, ask if they have enjoyed Beavers. Provide them with their moving up certificates, swim down the river and introduce them to Akela and other cub scouts.

These ceremonies which link the Beaver Scout Colony and the Cub Scout Pack are a joint venture arranged between the Colony and Pack leadership teams. Colonies should consider inviting parents/carers to attend this important step in their child's life. This ceremony is also the time when the Moving On Award is presented and the Scout Promise is reaffirmed.

Swimming up the river
This ceremony begins with the Beaver Scouts in the river bank formation and the Cub Scouts in the Pack circle. An opening is left in the Pack circle facing the Colony. Once in position the Beaver Scout Leader calls out the names of those Beaver Scouts who are to join the Cub Scout Pack. The Beaver Scouts 'swimming up' joins the leader in the river. The Beaver Scout Leader says "We are pleased and proud that you are now moving from Beaver Scouts to Cub Scouts," or "we wish you a happy and exciting time as you do your best in the Cub Scout Pack", or similar words suitable to the occasion. Escorted by the leader, the Beaver Scouts walk up the river between the banks to stand in a straight line facing the Cub Scout Leader and the Cub Scouts. If it is impractical to have the whole Pack present, then Sixers and Seconds only or a group of Cub Scouts could be involved. The Cub Scout Leader then uses the left handshake and welcomes them into the Pack. The Cub Scout Leader introduces the new Members to their Sixer whom they should already have met and then to other Members of the Six. A simple prayer may conclude the ceremony. See diagram at the end of the factsheet.

As a Beaver Scout my work is done,
So look out Cub Scouts here I come.
Across the river now I swim,
Held by a rope to pull me in.
So help me Cub Scouts help me do,
Pull me across to be with you.

6.40pm
Beavers play a Cub game