Friday, 26 May 2006

Throwing Thrills, 26/05/06

Welly Throw
Requires: A wellington boot
This game must be played outdoors. Line the Beavers up behind a line. Ask each Beaver in turn to throw an old wellington boot and see who can throw it the furthest.
To have a variation on this game blindfold the Beaver and ask them to throw the Welly. Remember to stand well back!!

Item throwing
Requires:
This can be played either indoors or outdoors, depending on the type of items that you choose. Choose 3 or 4 different things that can be thrown, for example a sponge, feather, piece of cloth and ball of paper. Ask each Beaver to throw the
item from behind a line. See how far they go. Discuss with the Beavers why certain things went further than others, the sponge and paper should go furthest. Ask the Beavers how they could get the paper to travel further. The answer could
be by making a paper aeroplane.

Ball clock
Requires: A ball
This is a team game. Divide the Beavers into 2 equal teams. Take 1 team into the centre of the den and the other team at the edge of the hall. The team at the centre should be placed in a circle, with a leader standing in the middle. The leader should have the ball. The leader should pass the ball to each Beaver in the circle, passing from one Beaver to the next. Count the number of times that the Beavers can return it to the leader without dropping it. If the ball touches the floor, the count starts again from 0. The team at the edge of the hall provides the clock. Each Beaver in turn has to run around the edge of the hall When all
the Beavers have run around the edge, the clock stops. The team at the centre shouts out their score when the clock was stopped. The teams swap places, with second team trying to better the first ones score.

Ball Bounce
Requires: Different balls, such as tennis balls, footballs, squash balls.
Using different balls see how many times the Beavers can bounce them without stopping. See if the balls behave differently in how they bounce. Ask the Beavers if they know why differences may occur. You could run a sponsored ball bounce for a fundraising activity if you wish.

Target
Requires: 6 soft balls or bean bags, 6 boxes - 3 different sizes and 2 of each size. Have a line on the floor as the start line. Place the boxes at different distances from the chalk line in two lines and in size order. Score 1, 3 and 5 points for the nearest, middle and furthest boxes respectively. Divide the Beavers into 2 teams Each team member bets 3 ball / bag and chooses a box to aim for.
The balls or bean bags must stay in the boxes to score. The team with the highest score after each team member has taken a turn is the winner.

Hoopla
Ball through holes in a wooden board.
Ask a Parent if they can help you make a Hoopla board. It could be repainted, with or without the Beavers help to have different designs each year.

Monday, 22 May 2006

Achieving a Goal

Have you ever had an assignment or task that was so large that you were overwhelmed with the size of it and didn’t know where to begin?
When you are faced with such a task, ask yourself this question: If you had to eat an elephant, how would you approach it?
The answer: one bite at a time.
You would do the big assignment just like eating an elephant, one bite at a time.

Friday, 12 May 2006

Attend a Sleepover, 12/05/06

Theme: Pirates
7.30 - 8.00 p.m. Arrival at hall, Stow bedding in neat piles below decks
8.00 - 8.15 p.m. “Jolly Roger” tailslap. Rollcall. Go through Do’s and Don’ts.
8.15 - 8.45 p.m. Game - Port and starboard
8.45 - 9.15 p.m. Craft – Pirates hats
9.15 - 9.30 p.m. Game - Pirates on the Ocean
9.30 - 10.00 p.m. Sausage sizzle
10.00 – 10.45 p.m. Night treasure hunt
10.45 – 11.30 p.m. Pirates campfire
11.30 – 12.00 a.m. Lights out, no more noise below decks

At least 2 leaders will have to be on duty overnight for safety and security. Take it in shifts

Next morning
8.00 - 9.00 a.m. Pirates arise, wash, dress and get breakfast
9.00 - 10.00 a.m. Turtle nature trek
10.00 - 11.00 a.m. Craft - Pirates telescope
11.00 - 11.30 a.m. Morning snack
11.30 - 12 noon Game - Pirates footsteps
12 noon -12.30 Pirates Disembark. Have a group cleanup, issue certificates, and say goodbyes.

Theme: Indians
7.30 - 8.00 p.m. Arrival at hall, Put the bedding neatly in the teepees
8.00 - 8.15 p.m. “Red Indian” tailslap. Rollcall. Go through Do’s and Don’ts.
8.15 - 8.45 p.m. Game - Steal the peace pipe
8.45 - 9.15 p.m. Craft - Make a totem pole
9.15 - 9.45 p.m. Game - Tribes
9.45 - 10.15 p.m. Sausage sizzle
10.15 - 11.00 p.m. Indian treasure hunt
11.00 – 11.30 p.m. Campfire around totempole
11.30 - 12.00 a.m. Lights out, no more noise in the teepees

At least 2 leaders will have to be on duty overnight for safety and security. Take it in shifts

Next morning
8.00 - 9.00 a.m. Indians arise, wash, dress and get breakfast
9.00 - 10.00 a.m. Tracking those pesky cowboys
10.00 - 11.00 a.m. Craft - make a teepee
11.00 - 11.30 a.m. Morning snack
11.30 - 12 noon Game - Indian crawl
12 noon -12.30 Indians return to reservations. Have a group cleanup, issue certificates and say goodbyes.

Theme: Halloween
7.30 - 8.00 p.m. Arrival at hall, Place bedding in the DUNGEON
8.00 - 8.15 p.m. Tailslap. Rollcall. Go through Do’s and Don’ts.
8.15 - 8.45 p.m. Game - Witch and Goblin
8.45 - 9.15 p.m. Craft - Witches hat
9.15 - 9.45 p.m. Game - Trick or treat relay
9.45 - 10.15 p.m. Sausage sizzle
10.15 – 10.45 p.m. Night hike
10.45 – 11.30 p.m. Campfire around the Cauldron. Spooky stories and songs
11.30 - 12.00 a.m. Lights out, no more noise below decks

At least 2 leaders will have to be on duty overnight for safety and security. Take it in shifts

Next morning
8.00 - 9.00 a.m. Witches and Goblins get up, wash, dress and get breakfast
9.00 - 10.00 a.m. Nature trek
10.00 - 11.00 a.m. Craft - Scary masks
11.00 - 11.30 a.m. Morning snack
11.30 - 12 noon Game
12 noon -12.30 Witches and goblins return to whence they came. Have a group cleanup, issue certificates, and say goodbyes.

Other theme ideas:
Indoor Camping
Stars and space
Circus
Spies
Beavers

Saturday, 6 May 2006

Pearls of Wisdom—Quotes from Baden-Powell

“A boy carries out suggestions more wholeheartedly when he understands their aim.”

Friday, 28 April 2006

Conservation badge, 28/04/06

The aim of this badge project is to:
Encourage awareness of our environment.
To foster enjoyment of outdoor activities.
To develop a caring attitude of town and countryside.
To help encourage our Beavers to look after their world.

1. Plant a tree, preferably a native species.
2. Plant an insect/wildlife garden near your meeting place.
3. Make a bird feeder; hang on a suitable place near the den. Keep a record of which birds visit.
4. Plant up a window box for an elderly or disabled person, and help to look after it.
5. Make a collage from autumn leaves.
6. Make a collage from pictures cut from magazines of things that improve our environment.
7. Take part in a recycling project.
8. Have a sunflower show - who can grow the tallest. Measure and record growth and how long it takes to grow to full height.
9. Grow a pumpkin. Who can grow the biggest? Use it as part of your Halloween celebrations.
10. Help raise funds for a third world environmental project.
11. Help in a community clean up i.e. Tidy Towns Group or similar body.
12. Keep the area around your meeting place clean.

Planting a tree
While visiting a park or woodland in autumn, collect chestnuts or acorns. These should be fresh, as dried up nuts may not germinate.
1. Take the chestnuts and soak overnight in water. Plant in individual pots and cover with 1/2 a plastic bottle to create humidity. Watch it grow and plant out when it is 12 - 14 inches high.
2. Plant chestnuts/acorns where you find them. Visit the area again in spring, see if they have grown. Oak, Ash, Lime, Beech, Rowan, and Silver Birch are all ideal.
3. Apply to Crann Ireland for information on growing native trees.

Planting up window boxes/tubs
Wood or plastic boxes/tubs are ideal, as are hanging baskets. Ensure there is good drainage - (stones or polystyrene pieces). Use compost. Buy young plants. Plant as directed on the label. Water regularly. Best plants: - Geraniums, fuchsia, marigolds, aubrietia, and lobelia. (Small evergreens and ivies in winter).

Feeding Birds
The best foods are: - Unsalted peanuts, fat, bread, cake crumbs, seeds, cheese and bruised fruit. Don't forget to also leave out water. In spring, stop feeding nuts as they can harm the chicks. Use a mixture of melted fat, fruit, nuts/seeds to make a bird cake that's ideal in winter.

Planting an insect garden
To attract butterflies and moths plant Buddleia, Vibornam, Sedum Spectabile (ice plant) Nicotinia. To attract insects plant Polyanthus, Aubrietia, Wallflowers, Sweet William, Lemon Balm, Snapdragon and Hollyhock. Ask at your garden centre for more plant names. Wild flower seeds are also available, a little more expensive but well worth the cost for display. Wildflowers should never be picked but left to propagate naturally.

Litter clean-up
Instruct Beavers not to pick up any sharp object but to report them to you.
Ideally, you should look over the area beforehand noting any danger - hazards. If it is too bad, abandon your clean up and report the site to the Council.
Plastic gloves should be used.
Contact your local council beforehand with date and venue. They will supply black bags and collect the rubbish after the event. Some councils will issue a certificate or make your own for the council to sign.
Have water or wet wipes and towel handy for cleaning hands when finished.
Make sure you have a first aid kit with you.

Grow a Pumpkin.
Pumpkins like a rich soil if they can get it, but will grow on unmanured ground as long as it is well drained. They need plenty of water throughout the
growing season.
Sow pumpkin seeds outdoors in spring under cloches made out of plastic drinks bottles. In the early summer they can be sown outdoors without protection.
Alternatively they can be sown in spring inside and planted out in early summer as the weather gets warmer.
Pumpkins produce both male and female flowers. The female flowers can be recognised by the tiny green pumpkin shaped swelling just behind the flower. Only let the plant produce a few pumpkins: pinch out the growing tips when there are enough pumpkins growing. Pumpkins ripen best on the plant. Cut them just before the first frosts or at Halloween.

Saturday, 22 April 2006

Everything I Need to Know About Life, I Learned From Noah’s Ark

Everything I need to know about life, I learned from Noah’s ark.
One: Don’t miss the boat.
Two: Remember that we are all in the same boat.
Three: Plan ahead. It wasn’t raining when Noah built the ark.
Four: Stay fit. When you’re 600 years old, someone may ask you to do something really big.
Five: Don’t listen to critics; just get on with the job that needs to be done.
Six: Build your future on high ground.
Seven: For safety’s sake, travel in pairs.
Eight: Speed isn’t always an advantage. The snails were on board with the cheetahs.
Nine: When you’re stressed, float a while.
Ten: Remember, the ark was built by amateurs, the Titanic by professionals.
Eleven: No matter the storm, when you are with God, there’s always a rainbow waiting.

Friday, 14 April 2006

Baden-Powell - Scouts Worldwide, 14/04/06

Twin with another scout group either Nationally or Internationally. You may find further information about this by contacting the International Commissioner, through National Office. Learn about Scouting in another Country Beaver Pen-Pals Beaver Team pen Pal - the whole Team rather than individuals.

Host an International Evening
Adopt a Country
Try their food
Costumes / Music of that Country
Money
Language
Invite someone from that Country who may live in your locality
This could take some evenings to plan. You could try making costumes out of old newspapers or get the Beavers to see what exotic foods are available in the supermarket when they go shopping with their Parents. At one meeting you could
teach the Beavers simple phrases. If you have any foreign currency, bring it along so the Beavers can touch and feel it. If possible play music of that country.

Thursday, 6 April 2006

Pearls of Wisdom—Quotes from Baden-Powell

“The Scoutmaster guides the boy in the spirit of an older brother.”

Friday, 31 March 2006

Attend a District event, 31/03/06

District events will be organised through the regular Beaver Round Table meetings organised by your District Beaver Programme Advisor. The PA is not the person who necessarily organises the events; usually it is done by a committee or a group.
Events that can be run include:
Table quiz
Sports Day
Litter clean ups
Treasure hunts
Easter Egg Hunt

Treasure Hunt
One Group within the District should take on the job of preparing a Treasure Hunt in a local park and invite the other Teams along to take part. The hunt should be run over a period of 2 -2 ½ hours and the questions simple or hard enough so that all the Beavers taking part should have a chance to answer them. However you should include a couple of tough ones to make sure of a winner. Leaders should not be allowed to give clues. Questions or tasks on the Treasure Hunt could concentrate on:
Spotting wildlife.
Identifying plants.
Gathering different bits of fallen tree bark, leaves, feathers, cones or seeds. (Must be fallen)
Noticing special features within the park;.

Litter Clean Up
The Leaders will need to vet the area first for really undesirable objects. If you find any look for a new site.
Choose a Beaver-sized area to clean so that there is a visible improvement that the Beavers can feel proud of. The Beavers should bring their own rubber gloves, but have a few extra pairs for those who forget theirs. Don’t forget the first aid kit.
Make sure they can wash their hands afterwards. If there is no tap bring a water carrier. Don’t forget the soap and a towel. Make sure the Beavers know to tell the Leaders if they find anything sharp or dangerous.

Run a Fun Day for the District
Choose a large park or somewhere that offers a range of different types of area, such as rough grassland, smooth cut grass and some woodland. Depending on the size of the District and on the area chosen, it may be advisable to seek
permission. Have a range of activities on offer so that waiting is kept to a minimum. Arrange beforehand whether the Beavers are to go round in their Teams or in small groups, but ensure that Leaders always accompany the Beavers. Rope in your Scouts to run some of the bases. Use the Fun Day as an opportunity to do some of the challenges for the Paw Badge Scheme, especially those that need a large open space or area of woodland. Build the possibility of poor weather into your plan. Rain shouldn’t mean a cancellation. If it is to be a winter event, make it a short so you have fewer problems keeping everyone warm and happy if it rains. Make use of any available shelter such as trees and woodland.

Run an Easter Egg Hunt and Invite the District
Each Beaver Team could bring their own Easter Eggs, though it would be a good idea to have a general consensus on type and quantity. Rather than hiding the eggs for Beavers to tread on and local dogs to eat, hide either coloured counters or cut-out egg shapes. Then each Beaver can find lots of egg shapes even though they may only be getting one egg. Get the Leaders from the other Teams to help with the cutting out so no one person has to cut out 400 eggs! Arrange someone to hide the egg shapes before the Beavers arrive. Don’t forget to visit the area beforehand to make sure it is suitable for the purpose. Have some other activities lined up. The Beavers should bring drinks with them and possibly a snack. Consider inviting the local CSI Beaver Team along.

Wednesday, 22 March 2006

Parable of the Mule

This parable is told of a farmer who owned an old mule.
The mule fell into the farmer’s well. The farmer heard the mule “praying”—or whatever mules do when they fall into wells. After carefully assessing the situation, the farmer sympathized with the mule, but decided that neither the mule nor the well was worth the trouble of saving.
Instead, he called his neighbours together, told them what had happened and enlisted them to help haul dirt to bury the old mule in the well and put him out of his misery. Initially, the old mule was hysterical! But as the farmer and his neighbours continued shovelling and the dirt hit his back, a thought struck him. It dawned on him that every time a shovel load of dirt landed on his back, he could shake it off and step up! This he did, blow after blow. “Shake it off and step up . . . . Shake it off and step up . . . . Shake it off and step up!” He repeated it to encourage himself. No matter how painful the blows, or how distressing the situation seemed, the old mule fought panic and just kept right on shaking it off and stepping up! It wasn’t long before the old mule, battered and exhausted, stepped triumphantly over the wall of that well! What seemingly would bury him actually helped him, all because of the manner in which he handled his adversity. That’s life!
If we face our problems and respond to them positively, and refuse to give in to panic, bitterness, or self-pity. The problems that come along to bury us usually have within them the very potential to benefit us . . . and benefit Scouting, too!