Friday, 7 July 2006

Mini-Olympics, 07/07/06

The idea of the games in this task is that when dividing the Beavers into teams each team could represent a Country. These countries could then be used in other parts of your programme, such as examining Scouts around the world.
The games in this section are the more traditional type of games, adapted to make them more fun.

Relay Races
The teams can compete in a variety of different relays up and down the hall, or between a course marked outdoors.

Rounders
Can either be played indoors or outdoors. If playing indoors use a rolled up newspaper as the bat, and a ball made from newspaper. Requires 2 teams
Mark out 4 bases on the floor in diamond shape. The pitcher stands in the centre, the fielders may stand around the hall or area where playing. The batting team must stand well back. Each batsman has 2 chances of hitting the ball per turn, if
they miss on the first throw they must run to first base. The fielders may get a Beaver out by catching the ball when hit or touching a base with the ball before the batsman or member of the batting team reaches it. Once any base has been
touched the batting team cannot move any further round the diamond. Let each batsman have 3 turns or unless all the members are out, then swop the teams around. The team with the most players in at the end is the winner.

Mini-Basketball
Requires: 2 teams, 2 chairs, a ball
Place the chairs at either end of the hall. Select 1 Beaver from each team to be that teams Goalpost, and have them stand on a chair. The team plays towards their own Goalpost. The ball may be only passed between members of a team
by throwing to each other. Running with the ball is not allowed. Allow 5 minutes each way.

Crab football
Requires: 2 teams, ball, 2 goals
The Beavers must bend over with their hands touching the floor, they are only allowed to hit the ball with their hands. The teams must try and score as many goals as possible.


Search and find games
Hide various items around the hall and ask the Beavers to find as much as they can, the team with the most items is the winner.

Shoe Scramble
Each Beaver removes shoes and places in a pile. The Beavers move to a starting line 10 to 15 feet away, and at the signal the Beavers try to retrieve and put on their own shoes (not necessary to tie or buckle. The first Beaver back to the starting line wins.

Other Ideas
3 legged race
Have a Sandcastle if you are near a beach