Friday, 21 May 2010

Knots, 21/05/10

6.00pm
Port and Starboard
Label your meeting place walls with the following nautical names:
Port = left
Starboard = right
Bow = front
Stern = back
The Leader calls outs one of the commands and the players run to the relevant part of the room. Players that go to the wrong part of the room are out. You can add extra instructions to make the game harder. For Patron Saints, name the four walls England, Scotland, Wales and Ireland. Then call out the Saint’s name or symbols or feast day.

6.10pm
Creep Up on a Sleeping Tiger
The Colony sits in a large circle with one Beaver Scout in the middle blindfolded guarding a bunch of keys. Beavers have to take it in turns to creep up on the Beaver in the middle and snatch the keys without being heard. The blinded folded Beaver or tiger points if he or she hears the moving Beaver. If the keys are successfully snatched, the two Beavers swap places and another Beaver tries to snatch the keys. If the blindfolded Beaver points directly at the Beaver trying to snatch the keys, that Beaver returns to their place and another has a go.
Bunch of keys/Scarf or blindfold

6.25pm
Knot bases (ten minutes each base)
Knots could be:
Reef knot
Clove hitch
Sheer lashing (this knot would be useful for the next activity)

6.45pm
Hockey
This game can be played with many variations. You can set up a goal at one end of the meeting place and teams take turns to try and score a goal. Or you can play a game of hockey and have two players from each team playing at the same time, until one side scores a goal or you can set a time for each pair of players.